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Wow test ping console
Wow test ping console














I'll give that a try when I get back home. Since Lua syntax is so loose and the way it handles variables is so strange (I'm used to "an integer is an integer, the program won't even try to put a string in there" and "put a semicolon between statements" type languages) Since that did NOT appear to be the problem, it is, indeed, unnecessary to assign it to a variable.

wow test ping console

Local x,y = string.match(loc,"(%d),(%d)")Īctually, I only did that to see if, for some reason, Lua didn't let you use the arguments directly. Also, if you want to use a method on a string object like you are with str.match, I believe it needs to be of the form str:match. You're unnecessarily assigned the argument to the slash command to a variable.

#WOW TEST PING CONSOLE MANUAL#

If I read my Lua manual correctly, this should search the string named 'str' for two numbers, separated by a comma, and assign them to X and Y respectively.Īnyone here a proficient Lua programmer who can tell me exactly what's going wrong here? This is just about the simplest function I can imagine to test pinging the minimap, and it's just not cooperating. So I can see that it's locking up on the assignment: I put the chat message commands in there to try to figure out where it was locking up, as I SHOULD have gotten: If I type:Īnd doesn't ping the map, and (as I said) the chat window will still have "/ping #,#" in it.

wow test ping console

However, I can't get the darn thing to load the X,Y values correctly. I KNEW it had to be something incredibly simple.now it responds to the command, but locks up the chat window (the "/ping #,#" slash command stays on the typing line) with the following code: Ok.Pretty much found out what was wrong.there was a typo in the TOC file.instead of trying to load "a" it was trying to load "o"














Wow test ping console