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You'll gain access to the system of Chain Abilities, described in the Combat section. Victory will come with a chance to raise your statistics with the post-boss roulette as well asĪ Grimoire which will teach you the Heal spell when you use it and another which will teach you Degenerate, which decreases enemy STR. You do, this really shouldn't take too long. If you're hurting, use one of your healing items. Two hits for each one of his you can also try using the Crossbow against his body. The second you see the Minotaur, rush him and whack whatever body parts you can reach with your Edged weapon. You can hit it to learn Battle Abilities or to improve your weapon's performance against Human enemies, but it's not required or On the way back, you'll see a human-shaped Training Dummy here that won't fight back if You're about to meet the game's first big enemy. When you pull the lever, you'll have to get down and out the door in two seconds.Īnother simple crate-carrying exercise, and you've reached Blackmarket of Wines and the Save Point therein. It to the ledge with the lever that opens the exit door. Will have a similar trick, except you'll have to destroy one of the crates in the stack in order to be able to pick one up from it and carry You should grab the ledge pull yourself up with the Up button. Labourer's Thirst has a crate puzzle, of sorts: just pick up a crate and drop it in front of the jutting ledge, then jumpįrom on top of it towards that ledge while not in Battle Mode. More Wolves and Bats will attack you in the meantime, but they should be The other is the one you'll have to take to advance. The one on the high ledge leads to a room with a treasure chest which you should loot for your firstĬrossbow. Room will contain more Blades, one of whom has a bow you should rush him immediately to avoid letting him pick you off from a distance.Ĭhamber of Fear has two exits. It a whirl and move on to Wine Magnate's Chambers for a fight with a Silver Wolf, which is no tougher than a Bat, really. The room with the Blades (Wine Guild Hall) also sports a Cloudstone, which is just like any moving platform in any game. I never use Containers you may wish to, but there's really no reason to now. The chest in that room is actually a Container, where you can store excess items (since there's a limit Notice how the game predicts the damage you're likely to do in your attack and the odds of that attack being successful when you
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They're actually somewhat strong (at least compared to Bats), but a few blows to the head will do them in. Take the unlocked exit in that room for a fight with someĬrimson Blades. One room down, you'll see your first Sigil-locked door. You'll be doing this often when you get to the puzzles, later. Not very hard, was it? Note the crates off to the sides you can pick them up if you put away your weapons and press X near You'll be attacked by a Bat, so unsheath your sword and whack it when it comes near, as described in the Combat section.
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There currently isn't much choice where to go, as you no doubt see. Of Battle Mode and otherwise getting acquainted with the things described in the Combat section of this shrine. You can use this room to practice getting in and out No inns or stores, so don't squander them. Healing items can't be gotten at will, since the game contains You'll also get some poor armour and some healing items. Since your sword is one-handed, you can equip it. The chest has a shield that is pretty bad but better than nothing. The next room, Worker's Breakroom, has a Save Point (blue pillar of light) and treasure chest. So, head in the direction of the white dot on the mini-map, and you'll get to the exit from This mini-map will show all available exits from the room you're in, and will also mark the way you came in that If you rotate your perspective with the shoulder buttons, it will rotate with you to reflect that. It shows you a miniature depiction of the Notice the mini-map in the bottom right corner of the screen. One-handed sword and some shabby armour, but you'll get more equipment soon enough. Hard these first areas are more for practice, particularly the Wine Cellar. Fortunately, the way to get there isn't particularly Way underground it'll be a while before you see daylight. Now, you're actually in Lea Monde, and there's no turning back. After that, you won't regain control until you reach the Wine The second will be against a Wyvern, which isĪctually a somewhat tough enemy normally, but happens to be wounded and weak right now. One blow should be enough to finish each of them. The first fight will be against two of Sydney Losstarot's grunts. You can actually skip through the entire introduction by pressing Start at the very beginning,īut you may want to sit through it, since it does offer a small taste of combat as well as contain
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